I will only mention the ones you really should care about right now, starting from left:Įdit Tool – used for animating tweens like moving and rotating. All shortcuts can be changed from the file → Configure Shortcuts. You can see their names and shortcuts when you leave your mouse hovered over them for a while. With all of them expanded it should look like this: Remember the names of these windows (ComboViewer, Xsheet, Palette) because I will keep referring to them from now onĪll the drawing tools are available at the top of the ComboViewer, right above the main canvas, and in case you can’t see them all, click the arrow all the way on the right. This is what my room looks like after those two have been added (and I zoomed in using the mouse wheel): Double click their top again to return them to their original size TIP: if you double click the top of the little windows at any time they will maximize. It might not happen to you, but if you don’t see the red snap line appear when dragging the window to the edges, that might be the cause of it. To get panels into it, at the top left click Windows → ComboViewer.Ī little window will appear and as soon as you drag it by it’s top, it will snap once released and cover the entire room.ĭo the same steps for two more windows, and snap them to the edges where you feel you will like having them:īUG WARNING: for me it doesn’t want to snap when my OpenToonz window is maximized. Once you open it it will be completely empty. You can click it to open it or double click it to rename it (I name mine “tutorial” for this). You can make new rooms and change existing ones, so for now right click on any of the rooms and select New Room.Ī new Room should appear to the left of the Basic room. You can see all the rooms that are available by default all the way on the top right (basic, cleanup, etc). I however think for getting started you need a lot less, so we will make a new room with just the bare minimum as to not worry about all the extra panels. This layout you see is the Basic Room and it has the recommended tools to get stuff made. Once you get started you have the scene ready, you should have the same setup as on the image: You can always change it later if you change your mind (I won't cover how in this tutorial, though). I use the one selected in the image for my dailies, but you can use whatever you want. However, I would also advise to select a camera size (document size). To create a new scene, you need to at least enter the name for it and click Create Scene A project can have many scenes and they are what new untitled documents you create are in other programs, but scenes in the same project can share resources, like frames, color palettes, sounds and such (no need to worry about that for now). Creating a new Scene:Īfter the project is created you will need to create a scene. You should worry about just entering the Project Name for now, even though you have a lot more options here. You can create a new project by clicking the “New Project…” button and you will be lead to this: TIP: if you closed the startup window by accident you can open it by clicking on help → startup popup (alt + s) As far as I know it doesn’t save the same way regular projects do, so you should avoid making anything especially important in it. NOTE: the default project is the Sandbox. Once you open The application you will get the startup window: At the time of writing this the current version is 1.1.3. NOTE: I am running the linux version but I used the windows version before and I believe they are all identical. It is for later, and I won't be getting into the reasons in this tutorial, just trust me on this one. WHILE YOU ARE HERE, also go to the Drawing category right below this and make sure the default level type is set to Toonz Raster Layer. There are still some bugs with it but I will cover them near the bottom. Then, in OpenToonz once it’s open go to the menu on the top left:įile → preferences (ctrl+u) → import/export category and in the FFmpeg path on the right enter the path to the folder you extracted FFmpeg to (you can click ‘…’ on the right to navigate too).Īfter that, you will be able to export to more formats, including gif. webm) in order to get it working, you should download FFmpeg and unpack it somewhere practical. Since OpenToonz doesn’t posses native support for exporting. The linux appimage can be acquired from here, or if you are pro you can try and compile it from the source. The Windows and Mac versions can be acquired from here. If you have what it takes, you may proceed. There is an updated version of the tutorial > here preferences).
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